Civilization V - Scenario Pack: Wonders Of The Ancient World Activation Code [Xforce] - http://ssurll.com/107357
About This Content The Wonders of the Ancient World Scenario Pack adds three new wonders to Sid Meier’s Civilization V: The Mausoleum of Halicarnassus, the Statue of Zeus, and the Temple of Artemis. Each of these early wonders brings powerful benefits to the civilization which can construct them! The Wonders of the Ancient World Scenario is a race between civilizations at the dawn of time. Each Civilization is competing to be the greatest builder of Wonders of the Ancient World. Play as one of the five civilizations and leave an indelible mark on history, or fade away into the dust of the past! 7aa9394dea Title: Civilization V - Scenario Pack: Wonders of the Ancient WorldGenre: StrategyDeveloper:Firaxis Games, Aspyr (Mac), Aspyr (Linux)Publisher:2K, Aspyr (Mac), Aspyr (Linux)Franchise:Sid Meier's CivilizationRelease Date: 11 Aug, 2011 Civilization V - Scenario Pack: Wonders Of The Ancient World Activation Code [Xforce] I found the scenario pretty fun. I wish they updated it to Brave New World though. One thing that was disappointing was that the Hittite and Sumerian civilizations weren't added to the base game.. A very interesting scenario where five ancient civilisations compete to build as many of the nine available wonders to finish with the highest score, the catch being that the wonders are unlocked by gaining wealth, culture, technologies and combat points. Also three new wonders are added to the base game.. This is the Civilization V Wonders of the Ancient World Scenario Pack, which gives you three new Ancient era world wonders and a new scenario. I'll talk about the wonders first:* The Temple of Artemis is available with Archery, making it the earliest wonder in the game. It gives a flat 10% growth boost for all of your cities, which for you newbies in the audience is really good, because food = population = everything nice. (It also looks pretty neat.) However, constructing this wonder in particular means you may miss out on some initial expansion opportunity that could have proven almost as advantageous. In other words, this building is pretty much Civ's wider gameplay in a nutshell.* The Statue of Zeus requires the Honor policy opener & Bronze Working, and gives a 15% combat boost to your military units when they're attacking cities. Decent for fighters - although if you're considering building this, you should also consider waiting for someone else to build it and then taking it from them yourself.* The Mausoleum of Halicarnassus requires Masonry. This tall, handsome relic tweaks extra gold out of marble & stone resources, and gives you a lump sum of gold every time you expend a Great Person. The former is useful for anyone with those resources, the latter is useful for everybody, especially cultural players. (It also looks really neat.)Caveat emptor - if someone beats you to any of these, you're going to really feel the pain from the wasted opportunity cost given that it's still earlygame. And on difficulties above King, the AI gets enough starting bonuses to render all three of these risky at best. Still, they're real handy if you can grab them.The scenario is average. It tasks you with winning a score victory, with wonder-building as the primary means of gaining score, and introduces two new ancient civilizations to the mix. Wonders here must be unlocked by fulfilling conditions instead of researching technologies. There's a choice between a historical map of the Near East, which is mildly interesting but somewhat unbalanced, and a randomized inland sea map, which is more balanced.I will say the new civs are kind of fun to play as, and the wonder unlocking is neat. However, the fact that it uses the old 10 HP system\/policies\/tech tree, and the fact that there's not much interaction with other civs and city-states beyond cheesing them to get ahead, hurts the scenario as a whole. At higher difficulties, it's mostly an exercise in wonder-rushing, something that would be counter-intuitive in a normal game. Also, the Oracle is kind of broken in the sense that if you build it, no other civ will consult it, and if an AI builds it you almost certainly won't be dragging a Great Person all the way across the map to consult it yourself.One thing to note is that the scenario only ends once every wonder has been constructed, and the tech tree goes all the way to the end. Therefore if you somehow prevent anyone else from building the last wonders, you can eventually advance your tech to anachronistic levels despite the increased research cost of every tech past the classical era. Sumerian death robots, anyone?I'd ultimately recommend this DLC for people who somehow didn't get the complete pack, since the wonders alone make it a good pick. While the scenario is worth trying at least once, it's not the main attraction here.. Terrible new launcher. Just ads ads ads on an older game.You can disable it via right clicking on your Civ 5 in steam library Properties > Betasput in the code: ineedlegacyaccesspress Check code and select "- legacy" from the Beta optionsIt should revert back to default launcher (its advised to restart steam after doing so for first time tho) Not an elegant solution but it should work for now. If you want this pm me i bought 2 but my friend bought one already :Pvery cool dlc with fun mini-=campaing. a good scenario pack. Don't like the scenario but the 3 new wonders are good if you get this in a sale. If you want a interesting start then get this DLC.. Love the Entire Collection with all its iterations, since \u00b11992 !!!!. I WANT KOREA DLC WHICH SHOULD BE INCLUDED IN THE COMPLETE PACK INSTEAD OF THIS COMBO PACK!
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